Reference
playblast
grey render
test render with texture
Integration kit
Chrome ball
plate
Camera match test
Reshoot (due to difficulties in tracking and the hair issue)
clean plate (1)
grey ball
cube
HDRI
camera match
clean plate(2)
grey ball
cube
hdri
Camera match test
Playblast with camera matched
Shaders
head texture
shader and shading network
body texture
shader and shading network
wing texture
shader and shading network
tail texture
shader and shading network
render setting
comp test
shadow pass
AO pass
beauty pass
test
test 2
After the render test, I basically repaint the wing texture and values of other texture maps. Also the shader is tweaked as well.
Shader setting
aiskin head (same setting for the dragon head, body and tail)
aiskin wing
aistandard eye
New Texture maps
repainted wing texture
retouched head texture
retouched main body texture
retouched tail texture
Nuke Graph
breakdown
After reworking on the zbrush sculpture and texture here is the work in progress render